Friday, November 6, 2009

[INTERESTS]


Game design methodologies
Online communities
Virtual economy
Human computer interaction
Mobile media
Experimental game platforms and devices

[EDUCATION]


University of Southern California
, Los Angeles, CA
Interactive Media Division, School of Cinematic Arts
Master of Fine Art in Interactive Media May 2009


Ajou University, Suwon, Korea
Digital Media Division, College of Information Technology
Bachelor of Science in Digital Media August 2006
* President of the students association of Division of Digital Media (2000)

[PUBLICATIONS]


Research

Ko, M., Oh, G. and Ryu, T. (presentation and proceeding) A Study of New Gameplay Based on Brain-Computer Interface Digital Games Research Association Conference 2009, London, UK, September 2009.

Ryu, T. (article) Die Alternative Zum Abo Micro Transactions GameStar/dev (IDG Media Group) February 2008, pp. 49-53.

Ryu, T. (featured article) Purchasing Power Game Developer (CMP Media) December 2007, pp 9-14.

Ryu, T., Oh, G. (presentation and proceeding) Game Design on Item-Selling Based Payment Model in Korean Online Games Digital Games Research Association Conference 2007, Tokyo, Japan, September 2007.

Ryu, T., Oh, G (article) Game Design Based on Micro-transactions in Online Games The Journal of Game Industry and Culture (Korea Advanced Institute of Science and Technology Press), October 2006.

Ryu, T. (presentation and proceeding) A Study on Efficient Loading Process in a Game from a Perspective of Game Design Korea Game Society Conference 2006, Seoul, Korea, January 2006.


Book Chapters

Ryu, T. (in progress). “Racing games”, “Minoru Arakawa” In Mark J .P. Wolf (Ed.) Encyclopedia of Video Games.


Books

Ryu, T., Kim, I., Mobile Game Programming on WIPI
Daerim Publishing, Korea, 2005

Ryu, T. Technology of Game Design
Daerim Publishing, Korea, 2004

[PROFESSIONAL CAREER]

Creative Director/CMO
KUNO Interactive, Seongnam, Korea /2011~
*Defense Technica, RTS for console mobile and PC (Worldwide)


Research Manager
kt, Seoul, Korea /2010~2011

Business Manager, Producer
LoadComplete Studio, Los Angeles, CA /2009~2010
* Blueheart, Social network game for Facebook (Worldwide)
Play now! -> Link

* Trino Evolution (in progress), Social puzzle game for PSN (Worldwide)


Planning Director
Istpika, Tokyo, Japan /2009/
* Broadway Café, Social puzzle game for iPhone+Facebook (Worldwide)


Game Designer for virtual economic systems and downloadable contents
Ubisoft, Raleigh, NC /2008/
* Ghost Recon 4 (TBA), Console FPS (Worldwide)
[No Video]


Consultant for online business models
Cambrian House, Vancouver, Canada /2008/
* Gwabs, Multiplayer action for PC (USA, Canada)


Senior Game Designer
Kama Digital Entertainment, Seoul, Korea /2004-2007/
* Take Down –The First Mission-, Multiplayer FPS for PC (Korea, Japan)
* ACCION Online, Multiplayer FPS for PC (Korea)


Senior Game Designer, Director
Nazca, Seoul, Korea (http://www.nazca.co.kr) /2003-2004/
* Love Catch, Mobile community adopting micro-transaction ( Korea)
* Soul Hunter, Mobile RPG (Korea)

* Stud Poker Tour, Mobile gamble game (USA)
[No Video]

* West forest Story, Mobile strategy and action game (Korea)



Senior Game Designer, Director
Iwondernet, Seoul, Korea (http://www.iwondernet.com/) /2002-2003/
* The Lord Of The Rings, Mobile action game (Korea)
* Thief Spike, Mobile action game (Japan)
[No Video]

[ACADEMIC PROJECTS]


Maum, Exploring immersive gameplay with Emerging User Interface Devices/2009/
*MFA Thesis project
*Exhibited at E3 2010


Dungeon Master, Alternate reality experience with mobile technologies /2009/
University of Southern California – Interactive Media Division
*Funded by Intel


Ground Truth Restoration, Serious game project /2009/
University of Southern California – Viterbi School of Engineering
*Supported by Sandia Lab


RuneSinger, Serious game project /2008/
University of Southern California – Interactive Media Division
*MFA Thesis project of Ethan Kennerly


Class Projects

* Being Steve Anderson: Immersive Experience, group project for Survey of Interactive Media Fall 2007 (Instructor: Steve Anderson)

* Return the Book: Branching Narrative Experiment, Indivitual project for Experiments in Interactivity Spring 2008 (Instructor: Andreas Kratky)



[LECTURES]


Make Your Game Appeal to the Asian Market
Game Developers Conference 2010. San Francisco, CA, March 2010.


Game Design Based on Micro-Transactions in Online Games
Game Developers Conference 2008. San Francisco, CA, February 2008.
GDC%20101.jpg




[EXHIBITIONS]


Ryu, T., Kota, D., “Dungeon Master”, Intel Design Expo 2009 at Intel Developers Forum 2009, San Francisco, CA, September, 2009.
* Media release


Kennerly, E., Ryu, T., “RuneSinger”, The USC Student Innovator Showcase 2008, Los Angeles, CA, October, 2008.

[ACTIVITIES]


Asia Regional Chair, Jury
IndieCade 2009 - International Festivals of Independent Games, Culver City CA 2009


Contributor


Member
Mobile and Environmental Media Lab, Interactive Media Division
School of Cinematic Arts, University of Southern California

[JOURNALISM]


Contributor
Making Games Magazine(IDG Media Group), Munich, Germany /2008 – present/


Contributor
ThisisGame.com, Seoul, Korea /2009 – present/


Reporter and Advisor for Digital Biz Section
Chosun Ilbo, Seoul, Korea /2008 – present/


Columnist for Global Reports Section
Electronic Times, Seoul, Korea /2008 – present/

[HONORS]


Awards

Design award of Excellence in Integration of Design Idea for “Dungeon Master” (2009)
Intel Design Expo at Intel Developer Forum 2009

Movist Award for “Suitcase of Memories” (2001)
Digital Movie Contest Korea


Scholarships

Electronic Arts Scholarship (2009)
University of Southern California

Electronic Arts Award (2008)
University of Southern California

Electronic Arts Award (2007)
University of Southern California

Full scholarship for being the highest performed student (2006)
Ajou University

Scholarship for outstanding students (1999)
Ajou University

Thursday, November 5, 2009

[SKILLS]


Technical Skills

Graphic, Web: Adobe Illustrator, Adobe Photoshop, Adobe Flash, MAYA
Movie Editing: Adobe Premiere
Programming Tools: Processing


Languages

English, Korean (native language), Japanese