Creative Director/CMO
KUNO Interactive, Seongnam, Korea /2011~
*Defense Technica, RTS for console mobile and PC (Worldwide)
*Defense Technica, RTS for console mobile and PC (Worldwide)
Business Manager, Producer
LoadComplete Studio, Los Angeles, CA /2009~2010
* Blueheart, Social network game for Facebook (Worldwide)
Play now! -> Link
* Trino Evolution (in progress), Social puzzle game for PSN (Worldwide)
Planning Director
Istpika, Tokyo, Japan /2009/
* Broadway Café, Social puzzle game for iPhone+Facebook (Worldwide)
Game Designer for virtual economic systems and downloadable contents
Ubisoft, Raleigh, NC /2008/
* Ghost Recon 4 (TBA), Console FPS (Worldwide)
[No Video]
Consultant for online business models
Cambrian House, Vancouver, Canada /2008/
* Gwabs, Multiplayer action for PC (USA, Canada)
Senior Game Designer
Kama Digital Entertainment, Seoul, Korea /2004-2007/
* Take Down –The First Mission-, Multiplayer FPS for PC (Korea, Japan)
* ACCION Online, Multiplayer FPS for PC (Korea)
Senior Game Designer, Director
Nazca, Seoul, Korea (http://www.nazca.co.kr) /2003-2004/
* Love Catch, Mobile community adopting micro-transaction ( Korea)
* Soul Hunter, Mobile RPG (Korea)
* Stud Poker Tour, Mobile gamble game (USA)
[No Video]
* West forest Story, Mobile strategy and action game (Korea)
Senior Game Designer, Director
Iwondernet, Seoul, Korea (http://www.iwondernet.com/) /2002-2003/
* The Lord Of The Rings, Mobile action game (Korea)
* Thief Spike, Mobile action game (Japan)
[No Video]
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